So expect to unlock different combat classes and weapon loadouts by racking up kills in the different online modes. Regardless, you’ll encounter many of the standard FPS multiplayer tropes. Playing on the Xbox 360, I had to insert a whole new disc just to battle other flesh-and-blood beings.
Obviously, Warfighter puts a lot of emphasis on multiplayer. While these moments don’t have the same feel as a tightly tuned EA racing title, they break up the body-count-boosting fighting sequences pretty effectively. You’ll even get to maneuver an indestructible Zodiac boat through a fiery-and-flooded Filipino town. These vehicle sequences are surprisingly lengthy, and they task you with driving through people-packed Pakistani streets and freshly paved Dubai motorways. It makes you grip a steering wheel every now and then, too. The remarkably short single-player campaign doesn’t just leave you gripping human-neutralizing weapons. Sadly, the feature is unavailable for multiplayer encounters. And single-player skirmishes give you access to a convenient peeking move that facilitates leaning around corners, adding a slight cover-based-shooter vibe to the combat. Helpful onscreen icons let you know when you’ve nailed that reflex-rewarding headshot. Shooting mechanics are familiar and precise. Unlike some of the me-too efforts that have followed a similar path, the gameplay here can be pretty fun at times.
Warfighter clearly takes inspiration from other releases in its genre. The modern-warfare shooter model is tired but still fun That doesn’t necessarily mean Warfighter can’t hang with its big-budget brothers in arms, so let’s enter the fray and take a closer look.